﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;

namespace GameServer.Networking.Handlers
{
    class HANDLE_PING : PacketHandler
    {
        public override void Handle(GameServer.Virtual_Objects.User.virtualUser User)
        {
            //User.Ping = (long)Environment.TickCount - User.LastTimeStamp;
            User.pingOK = true;
        }
    }
}